One of the first for the Super Nintendo, produced by Shigeru Miyamoto, F-Zero inaugurated the futuristic racing genre.

0

F-Zero is a racing game developed and published by Nintendo for the Super Nintendo in 1990 in Japan and 1991 in the United States. Produced by Shigeru Miyamoto and designed by Kazunobu Shimizu (under the name Isshin Shimizu), it was the first in a series and one of the two initial titles for the Super Famicom (along with Super Mario World), and followed the initial releases in America and Europe with four more games (Super Mario, Pilotwings, Gradius III and Sim City).

It is considered the founder of the futuristic racing subgenre, using innovative features of the SNES hardware, such as Mode 7 – sprite rotation, zoom and scaling effects.

- Anúncio -

Gameplay

The player can choose between one of four characters, each with their own hovercar (a type of spaceship that flies close to the ground), to compete against the computer. There are fifteen tracks, divided into three leagues.

Reception and legacy

F-Zero was critically acclaimed as the game that founded the futuristic racing subgenre, and for qualities such as speed and gameplay diversity, which includes a variety of obstacles on the tracks.

Plot

F-Zero is set in the year 2560. Multibillionaires lead lethargic lives, distracting themselves with a new form of entertainment based on old Formula 1 racing, called F-Zero. The cars are hovercars – a type of spaceship that flies close to the ground.

Images

X-ray

Development
Production
Shigeru Miyamoto
Players
2 (single-player, multi-player)
Genre
Racing
Game Console Game
- Ads -

Memória BIT moderates all comments. Please be civilized. For more information, read our comment rules. By commenting, you agree that you have read and agree to the rules.

Deixe seu comentário

Digite seu comentário!
Digite seu nome aqui
Captcha verification failed!
User score CAPTCHA falhou. Entre em contato conosco!

This site uses Akismet to reduce spam. Learn how your comment data is processed.